Rad Trails is my vision of how a physics based dirt bike game should look, feel, and work like on a touch screen. It’s a celebration of the simplicity of early video games merged with a more modern, colorful design language.
I’m particularly interested in capturing elements of simplicity that is usually found in older video and computer games. I want to steer clear of many of the tropes associated with modern mobile games, including cluttered interfaces, product pushing and for-profit user manipulation.
Instead of spending time implementing those kinds of features, I’ve focused on making an awesome game that’s just fun to play.
Just published a new version of Rad Trails on TestFlight. Checkout the latest improvements.
Rad Trails has been through quite a journey of transformation ever since the project was initiated over a year ago. Originally the project was really nothing more than an experiment...