Rad Trails is my vision of how a physics based dirt bike game should look, feel, and work like on a touch screen. It’s a celebration of the simplicity of early video games merged with a more modern, colorful design language.
I’m particularly interested in capturing elements of simplicity that is usually found in older video and computer games. I want to steer clear of many of the tropes associated with modern mobile games, including cluttered interfaces, product pushing and for-profit user manipulation.
Instead of spending time implementing those kinds of features, I’ve focused on making an awesome game that’s just fun to play.
Sound effects has been notably absent in Rad Trails since its inception a few years ago. I finally took up the challenge to implement some sound effects such as engine...
Just published a new version of Rad Trails on TestFlight. Checkout the latest improvements.
Rad Trails has been through quite a journey of transformation ever since the project was initiated over a year ago. Originally the project was really nothing more than an experiment...