Rad Trails is my vision of how a physics based dirt bike game should look, feel, and work like on a touch screen. It’s a celebration of the simplicity of early video games merged with a more modern, colorful design language.

I’m particularly interested in capturing elements of simplicity that is usually found in older video and computer games. I want to steer clear of many of the tropes associated with modern mobile games, including cluttered interfaces, product pushing and for-profit user manipulation.

Instead of spending time implementing those kinds of features, I’ve focused on making an awesome game that’s just fun to play.


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