Development Update
Rad Trails 2 Beta - Build 212
April 5, 2026
For the past 10 months I've been working full-time on other commitments to fund development on my own games. As a result, Rad Trails 2 hasn't been progressing as fast as I would've hoped.
But I've still been able to work on lower-intensity tasks that are foundational to the long-term direction of Rad Trails.
Here is a recap of what I’ve been working on.
Rad Trails UI Reclaimed
The non-game UI of Rad Trails was initially created using the standard UI libraries for iOS development.
It's great for creating cohesive and responsive interfaces for apps in Apple's ecosystem. But it also imposes a number of limitations that made it difficult for me to fully achieve my vision for the overall look and feel of the game.
Eventually this led me to the painful realization that I needed a custom solution.
So I wrote a new UI library from the ground up on top of my existing game engine.
Demo
In the latest public beta build of Rad Trails 2 I've replaced the main UI flows using my new library. Here is an overview of the most important user facing changes.
Rank History Graph
I created a new interactive graph component that renders a graph with animation as you scroll. Here it is in the updated user profile screen of Rad Trails 2.

3D Elements
I added support for combining 2D UI with 3D elements.

Redesigned Track Detail Screen
The biggest change is the updated racetrack detail screen and leaderboards, which have been fully rewritten using my new UI library.

Light Mode Toggle
Not directly based on the new UI library, but I also added this little detail: in-game graphics can now animate between light and dark mode.

See You In The Beta
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Daniel - AKA Crazy D
